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- texture DiffuseTexture;
-
- technique Technique0
- {
- pass Pass0
- {
- Texture[0] = (DiffuseTexture);
-
- VertexShader = null;
- PixelShader =
- asm
- {
- ps_1_1
- tex t0
- mov r0, t0
- };
- }
- }
-
- technique Technique1
- {
- pass Pass0
- {
- Texture[0] = (DiffuseTexture);
-
- VertexShader = null;
- PixelShader =
- asm
- {
- ps_1_1
- mov r0, v0
- };
- }
- }
-
- technique Technique2
- {
- pass Pass0
- {
- VertexShader = null;
- PixelShader =
- asm
- {
- ps_1_1
- mov r0, v0
- };
- }
- }
-
- technique Technique3
- {
- pass Pass0
- {
- Texture[0] = (DiffuseTexture);
-
- VertexShader = null;
- PixelShader =
- asm
- {
- ps_1_1
- tex t0
- mov r0, t0
- };
- }
- }
-
-
- technique Technique4
- {
- pass Pass0
- {
- Texture[0] = (DiffuseTexture);
-
- VertexShader = null;
- PixelShader =
- asm
- {
- ps_1_1
- tex t0
- mov r0, t0
- };
- }
- }
-